Continuing my look at the necromancer’s situation in each game mode, I’m going to cover the place where necromancer suffers the most: player vs. environment.
Continue reading One Step From Death: Designed Inefficiency (Part 5)
Continuing my look at the necromancer’s situation in each game mode, I’m going to cover the place where necromancer suffers the most: player vs. environment.
Continue reading One Step From Death: Designed Inefficiency (Part 5)