Tag Archives: Structured PvP

One Step From Death: The Dance of (Self-Countering) Death (Part 4)

To conclude my series on necromancer, I am going to look at each of the game modes and the necromancer’s place within them. First off is sPvP.

Necromancers are immobile, lacking stability and reliant on being ignored in fights to do any appreciable damage. Their stunbreaks are few, their means for avoiding damage limited to manual positioning and dodge rolls.

All of these negative consequences are the result of a poorly-executed attempt to create both skillful play on the part of the necromancer, and counterplay for those against her.

Continue reading One Step From Death: The Dance of (Self-Countering) Death (Part 4)

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Never Settling Down: Solving sPvP Balance by Constantly Changing It

Disclosure: I am rank 45 (Tiger) presently, have mostly played solo arena (or solo queued), and have never been on an organized PvP team. I also played Heroes’ Ascent and Random Arena in Guild Wars 1, though not to high ranks (Rank 6 Hero, Rank 4 Gladiator). I consider myself an experienced player, but not top-tier PvP.

Continue reading Never Settling Down: Solving sPvP Balance by Constantly Changing It