As any person on the hype train (or within a hundred mile radius of it) will tell you, Heart of Thorns is on the way. It’s the first expansion, bringing new features, new areas, and new reasons to hate sylvari who take over the plotline*.
*Achievement Unlocked: Outdoing Trahearne at his own game. That’s like 50,000 AP right there. I think Mordremoth already won…
But Heart of Thorns is more than simply an expansion with new features. In interview after interview, ArenaNet keeps stating that its entire purpose is to build a new foundation to keep building upon going forward.*
*Thanks Standard PR Speak for making me always hate using those two words, even if they’re the right ones to use.
And changing a game’s foundation is going to cause a lot of shakeup. Consider the large amount of open-world changes following World of Warcraft‘s Cataclysm expansion, or the wholesale reboot of Final Fantasy XIV, or the myriad changes that accompany a game going from subscription to free-to-play (e.g., Rift, Star Wars: The Old Republic).
With massive shakeups come just as large opportunities to “question everything” once again, to see how to one-up Guild Wars 2 at its own game. The existing feature list already does this, as I will show, but I also see the opportunity to change even more to bring Guild Wars 2 closer to its design ideals.
Continue reading The Hard Reset: Embracing the Expansion’s Shakeup