As I mentioned in my last post about the masteries dev blog, there are two things that I dislike about it as announced: tier increases and needless expansion exclusivity. This time around, I’m writing about the latter.
So a few days ago, the dev blog for the masteries system went live. Turns out that my own analysis and speculation cleaved too close to the existing WvW progression system, with specific tasks rendering points that in sum would give abilities. I’ll update it to reflect what I got wrong, while keeping the original text.
That said, I’ve got two particular bones to pick about the system as outlined in the dev blog: tier increases and needless expansion exclusivity. I’ve split them out into their own posts due to the length of each.