Tag Archives: Conquest

Holding Strong: Stronghold Potential & Pitfalls

Taking a quick break from necromancer, here is @Poliatore with a look back at the Stronghold Public Beta, and what it can, and shouldn’t, do.


Before April 14th, we only knew theory, blog posts, or some videos made by a few known faces. And we didn’t get to try it ourselves until the Public Beta dropped.

Therefore, after trying it myself for 25 matches (more or less), I’m going to outline the potential that Stronghold has and the possible pitfalls I’ve seen. But first…

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Stronghold, Building a Better sPvP

I am happy to announce a Tough Love Critic first: a guest post. Poliator, the Most Awesome Worst Thief EU by his own admission, is delving into both the upcoming Stronghold, and how it stacks up against the existing Conquest game mode.


With the expansion, we have a new game mode coming for structured PvP called Stronghold. Developers are truly excited to show this game mode to us and let us play it. Many of their stated goals add up to a desire to overcome the barriers that blocked Conquest from being a good Competitive game mode (that is, Stronghold might have better Competitive potential than Conquest).

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