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One Step From Death: The Dance of (Self-Countering) Death (Part 4)

To conclude my series on necromancer, I am going to look at each of the game modes and the necromancer’s place within them. First off is sPvP.

Necromancers are immobile, lacking stability and reliant on being ignored in fights to do any appreciable damage. Their stunbreaks are few, their means for avoiding damage limited to manual positioning and dodge rolls.

All of these negative consequences are the result of a poorly-executed attempt to create both skillful play on the part of the necromancer, and counterplay for those against her.

Continue reading One Step From Death: The Dance of (Self-Countering) Death (Part 4)

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